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VFX Artist (Contract)

Fully Remote

Added
2 months ago
Location
Type
Full-time
Salary
$80K - $120K

Related skills

art vfx

ABOUT US

Mountaintop is a new game studio creating multiplayer games for players that crave a challenge. We’re an independent, remote-first studio primarily located in the US.

We’re creating the types of games that bring people together — and keep them together for “just one more round.” The types of games that inspired us as kids. The games that become our hobbies, and sometimes our obsessions.

Games are a reflection of the teams that make them. So to make the best games, we’re building a studio that puts the team first — one that's collaborative, anti-crunch, diverse, and inclusive.

We’d love for you to join us.

THE ROLE

We’re looking for a VFX Artist who’s passionate about building extraordinary new experiences that inspire others. Awesome art makes for great games, so you’ll play a crucial role in bringing our first title to life.

YOU’LL BE RESPONSIBLE FOR

  • Produce high-quality effects through different stages of production.
  • Work on the creation of stylized 3D content, models, materials, texture, and shaders towards the delivery of real-time VFX for our products.
  • Implement VFX within the game engine, ensuring optimal performance and compatibility with various platforms.
  • Optimize visual effects for performance without compromising quality, considering the limitations of different hardware platforms.
  • Work closely with the art and design teams to understand the creative vision of the game and contribute to the overall aesthetic.
  • ABOUT YOU

  • A love for playing and making amazing games
  • A minimum of 3 years of professional experience as a VFX artist in game development
  • Ability to create all source art needed for VFX like textures, geometry, flipbooks, normal maps, vector field textures, etc.
  • A strong eye for timing, weight, realism, color, volume, energy, and other particle aesthetics
  • Design and simulate stylized effects like fire, smoke, explosions, debris, and clouds that meet all technical and aesthetic standards for the project
  • Solid knowledge of DCCs such as Blender, Maya, or 3ds max
  • Experience with material and shader creation
  • Ability to analyze and optimize VFX for runtime performance
  • Self-motivated, with great time management skills
  • Willing to take risks and learn from failure
  • PlUSES

  • AAA experience
  • Fluent with Unreal Engine and Niagara
  • Experience with 2D animation
  • Experience with Houdini
  • Additional Information

    The estimated salary range for this role is $80,000 - $120,000 USD

    Individual salary is determined based on location, level, relevant education, training, qualifications, and/ or experience.

    Mountaintop Studios Inc. is an equal opportunity employer and does not discriminate on the basis of race, religion, color, national origin, sex (including pregnancy, childbirth, reproductive health decisions, or related medical conditions), sexual orientation, gender identity, gender expression, age, status as a protected veteran, status as an individual with a disability, genetic information, political views or activity, or other applicable legally protected characteristics. Additionally, Mountaintop Studios Inc. participates in the E-Verify program in certain locations, as required by law.

    Mountaintop Studios Inc. is committed to providing reasonable accommodations during the employment process. If you are in need of accommodations during the employment process, please contact HR for assistance at

    HR@mountaintop.gg .
    This employer gathers applications via their own applicant tracking system.
    You will be redirected to an external application form.
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