Contract Technical Cinematic Designer

Added
7 days ago
Type
Contract
Salary
Salary not provided

Related skills

git maya blueprints unreal engine sequencer

πŸ“‹ Description

  • Design, implement, and polish real-time cinematic sequences in Unreal Engine
  • Collaborate across writers, designers, VFX, engineers, and audio
  • Build narrative systems for interactive storytelling
  • Develop cinematic tools, Blueprints, and pipelines for efficiency
  • Create cinematic experiences balancing storytelling and gameplay
  • Troubleshoot and optimize sequences for performance

🎯 Requirements

  • 3+ years in cinematic or narrative game design
  • Expert Unreal Engine, Sequencer, Level Sequences
  • Strong real-time narrative systems know-how
  • Polished cinematic sequences within a game engine
  • Cinematography: composition, pacing, transitions
  • Blueprints/scripting for cinematic logic; tool development

🎁 Benefits

  • Competitive contract pay: $29–$50 USD/hr
  • Location-based pay: high-cost areas up to $50/hr
  • Fully remote within the United States
  • Contract flexibility and cross-functional collaboration
  • Creative impact on storytelling and player immersion
  • Growth in Unreal Engine, cinematics, tooling
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