Added
5 days ago
Type
Full time
Salary
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Related skills

photoshop maya unreal engine 3ds max substance painter

πŸ“‹ Description

  • Lead, manage, coach, and mentor a team of character artists to ensure quality output.
  • Establish and maintain high artistic standards for character development in Unreal Engine.
  • Collaborate with Art Directors, Directors, Concept, Environment, Design, Gameplay, and Animation
  • Partner with external development and outsourcing teams to coordinate production of character
  • Contribute to character art pipelines, monitor output, and identify opportunities to improve
  • Provide feedback, set priorities, and maintain a collaborative, high-performing team culture.

🎯 Requirements

  • 10+ years in the video game industry with at least two shipped titles as a Character Artist
  • Experience leading and mentoring teams of character artists.
  • Expert proficiency with 3ds Max, Maya, ZBrush, Substance Painter, Marvelous Designer, and Unreal
  • Strong mastery of PBR workflows, texture creation, baking, Substance Painter, and Photoshop.
  • Advanced traditional art skills: anatomy, proportion, composition, lighting, and color.
  • Excellent cross-disciplinary communication and ability to explain complex concepts clearly.

🎁 Benefits

  • Base salary in California of approximately $150,400–$180,000 USD per year, with variations by
  • Potential bonuses and/or equity awards.
  • 401(k) plan eligibility and Employee Stock Purchase Program.
  • Medical, dental, vision, and basic life insurance.
  • Paid holidays (14 per year) and discretionary vacation (15–25 days/year).
  • Up to 10 paid sick days annually, plus paid parental and compassionate leave.
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