Added
3 hours ago
Type
Full time
Salary
Salary not provided

Related skills

pbr real-time rendering unreal engine 5 sequencer lumen

πŸ“‹ Description

  • Lead and mentor a team of lighting artists, providing clear expectations, constructive feedback
  • Establish and maintain lighting standards, best practices, workflows, and pipelines that promote
  • Guide the team in creating dynamic, visually compelling lighting for real-time environments and
  • Partner with the Art Director and other discipline leads to understand, maintain, and execute the
  • Develop and continuously improve efficient lighting pipelines, acting as a key point of contact for
  • Collaborate with Core Technology teams to meet technical specifications, optimization targets, and

🎯 Requirements

  • 7+ years of professional experience in real-time lighting and final rendering, including
  • Deep understanding of Physically Based Rendering (PBR), real-time lighting, runtime optimization
  • Strong hands-on expertise with Unreal Engine 5, particularly Lumen Lighting and Sequencer.
  • Proven experience recruiting, developing, mentoring, and retaining high-performing artistic talent
  • Demonstrated ability to collaborate with Core Technology and Production teams to establish
  • Strong artistic judgment and attention to detail, combined with a practical understanding of

🎁 Benefits

  • Opportunity to contribute to a high-profile AAA game project and help shape its visual identity and
  • Remote-friendly working environment.
  • Opportunity to lead and mentor a talented team while influencing lighting practices and technical
  • Collaborative environment spanning art, design, engineering, animation, audio, production, and
  • Opportunities to research and adopt emerging real-time rendering and lighting technologies.
  • Exposure to advanced Unreal Engine 5 technologies, including Lumen and Sequencer.
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