Physics Programmer, C++ (Modeling mp; Simulation)

Added
3 hours ago
Type
Full time
Salary
Salary not provided

Related skills

ecs multithreading sdks simulation physics
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๐Ÿ“‹ Description

  • Architect and implement core C++ runtime for large-scale modeling/simulation
  • Own engine structure, performance, and long-term evolution
  • Design ECS with component storage, lifecycle, queries, and scheduling
  • Define engine interfaces for physics, AI, sensors, weapons, behavior, env models
  • Build stable extension points for model developers
  • Design simulation loops, time-stepping, events, ordering, and deterministic replay

๐ŸŽฏ Requirements

  • Extensive professional C++ development experience
  • Experience in commercial game/engine or real-time perf-constrained env
  • Shipped at least one commercial game/engine/product
  • Ownership of core engine systems
  • Experience building/extending physics engine or ECS/runtime tech
  • Expert knowledge of modern C++, concurrency, profiling, low-level debugging

๐ŸŽ Benefits

  • Competitive compensation aligned to experience and location
  • Comprehensive healthcare coverage
  • 401(k) with employer match
  • Uncapped vacation plus sick leave and holidays
  • Flexible hybrid or remote work arrangements
  • Relocation assistance for qualifying employees
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