Added
6 days ago
Type
Full time
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debugging scripting level design gameplay multiplayer
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šŸ“‹ Description

  • Own levels from early concepts to polish in a third‑person multiplayer action game.
  • Design gameplay spaces affecting combat, traversal, pacing, and player flow.
  • Create varied multiplayer levels enabling multiple strategies and team dynamics.
  • Collaborate with design, art, engineering, audio, and production to realize vision.
  • Translate goals into practical layouts and interactive spaces, flagging risks.
  • Implement events, triggers, and environmental interactions in‑engine.

šŸŽÆ Requirements

  • 5+ years in professional game development with level design focus (action/multiplayer).
  • Experience shipping at least one game, ideally multiplayer action or third‑person.
  • Strong Unreal Engine 5 hands‑on skills: level editing, Blueprint scripting, debugging.
  • Deep understanding of combat space design, navigation, pacing, readability, and flow.
  • Ability to work independently, manage priorities, and iterate under time pressure.
  • Excellent communication and cross‑disciplinary collaboration.

šŸŽ Benefits

  • Annual salary CAD 115,000–149,500.
  • Remote‑first environment with flexible, distributed team support.
  • Opportunity to work on a third‑person multiplayer game with replayable gameplay.
  • Collaborative environment spanning design, art, engineering, audio, and production.
  • Ownership of levels across full development lifecycle from concept to polish.
  • Long‑term career opportunities in independent game development.
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