Senior/Principal Graphics Engineer

Added
5 days ago
Type
Full time
Salary
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Related skills

multithreading vulkan metal shader real-time rendering

πŸ“‹ Description

  • Develop high-performance C++ systems for a proprietary engine.
  • Design, implement, and maintain rendering features and graphics pipelines.
  • Optimize GPU/CPU performance across hardware tiers, emphasis on mobile.
  • Profile and debug graphics workloads to identify bottlenecks.
  • Build maintainable engine code with docs and comments.
  • Collaborate with gameplay engineers, artists, designers, and teams.

🎯 Requirements

  • 6+ years in game industry; shipping large-scale 3D games across platforms.
  • Expert C++ with performance optimization, multithreading, low-level engines.
  • Deep understanding of real-time rendering pipelines and graphics concepts.
  • Hands-on with Vulkan and Metal APIs.
  • Experience with game engines and art/content pipelines.
  • Strong GPU profiling, debugging, and performance analysis.

🎁 Benefits

  • Salary: $150,000–$220,000 USD annually, plus discretionary bonus.
  • Fully remote for US/Canada-based candidates; US role requires work authorization.
  • Paid time off, holidays, winter break.
  • Healthcare coverage for employees and dependents.
  • 401(k) with company matching; pet insurance.
  • Wellness stipend and WFH stipend; mental health resources.
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