Senior Technical Artist (Rigger) NBA 2K

Added
15 hours ago
Type
Full time
Salary
Salary not provided

Related skills

python maya autodesk maya facs pymel

๐Ÿ“‹ Description

  • Rig character rigs to improve deformation and anatomy
  • Develop math node networks for body/face rigs
  • Implement blendshapes and corrective shapes with art team
  • Create clean skinweight and blendweight maps
  • Write Python code to automate tasks and pipelines
  • Diagnose and fix rigging errors across tools and game

๐ŸŽฏ Requirements

  • Autodesk Maya expertise
  • Strong understanding of human anatomy and deformation
  • Scripting in Python/PyMel
  • FACS-based rig familiarity
  • Joint placement and skeleton design knowledge
  • Rigging optimized for games experience

๐ŸŽ Benefits

  • Documentation, workflow, and pipeline improvements that scale
  • Competitive pay with global market considerations
  • Comprehensive health and well-being benefits
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