Shader Technical Artist

Added
1 day ago
Type
Full time
Salary
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Related skills

cg unreal engine substance designer pbr shader
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πŸ“‹ Description

  • Develop and maintain a shader pipeline across disciplines in Unreal Engine.
  • Create high-quality shaders and master materials using node graphs and HLSL/GLSL/CG.
  • Collaborate to uphold artistic and technical shader standards and optimize for performance.
  • Assist in shader tooling, shading validation, and pipeline improvements.
  • Provide profiling and optimization to maintain target frame rates.

🎯 Requirements

  • 4 years of experience or 2+ shipped titles in a Technical Art role.
  • Proficiency in stylized and PBR shaders, node-based editors, tiled materials, shader networks
  • Understanding of physically-based rendering foundations for textures and shaders.
  • Strong cross-disciplinary communication and collaboration skills.
  • Familiarity with UE5, Substance Designer, Substance Painter, Photoshop, modeling, baking, and

🎁 Benefits

  • Medical, dental, vision, and basic life insurance coverage.
  • 14 paid holidays per year; vacation time (15-25 days) and discretionary time off.
  • Up to 10 paid sick days per year; paid parental and compassionate leave.
  • Wellbeing programs and mental health support; Maven family planning support.
  • Commuter benefits and reimbursements for fitness-related expenses.
  • 401(k) plan and Employee Stock Purchase Program eligibility.
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