13 May, 2023  |  Full-time  |  12 applicants

Lead Hard Surface Artist

art

ABOUT US

Mountaintop is a new game studio creating multiplayer games for players that crave a challenge. We’re an independent, remote-first studio primarily located in the US.

We’re creating the types of games that bring people together — and keep them together for “just one more round.” The types of games that inspired us as kids. The games that become our hobbies, and sometimes our obsessions.

Games are a reflection of the teams that make them. So to make the best games, we’re building a studio that puts the team first — one that's collaborative, anti-crunch, diverse, and inclusive.

We’d love for you to join us.

THE ROLE

We’re looking for a Lead Hard Surface Artist who’s passionate about building extraordinary new experiences that inspire others. Awesome art makes for great games, so you’ll play a crucial role in bringing our first title to life.

YOU’LL BE RESPONSIBLE FOR

  • Delivering amazing player experiences through contributions to the art, design, and creative direction of the game.
  • Managing a team of artists, providing mentoring, feedback, and career growth
  • Collaborate closely with the team to establish the creative and artistic direction for the weapons and equipment.
  • Modeling, texturing and engine implementation of weapons and equipment for a game developed with the Unreal Engine
  • Working with the art team and technical directors to establish best practices for the weapons and Hard Surface assets (weapons, equipment, etc.)
  • Coordinating with outsourcing partners to ensure the hard surface assets they produce are high quality and consistent with the game’s art direction
  • Contributing to a team culture that prides itself on excellence, innovation, trust, and respect.
  • Assist in recruiting amazing artistic talent for the internal art team (as needed)
  • ABOUT YOU

  • A love for playing and making amazing games
  • A passion for creating amazing hard surface models
  • Solid understanding of authentic weapon function and operation
  • 5+ years of related industry experience
  • Experience leading or mentoring other artists
  • Expert-level knowledge of high poly modeling
  • Expert-level knowledge of texturing in Adobe Photoshop, Substance Painter and Designer
  • Solid understanding of asset optimization techniques/challenges
  • Thrive in a team-oriented, creative environment
  • Self-motivated, with great time management skills
  • Willing to take risks and learn from failure
  • PLUSES

  • Strong portfolio of realistic and fictional weapon models for games
  • AAA game development experience a plus
  • PERKS (BENEFITS)

  • Medical, Dental, Vision, and Life insurance (100% of premiums paid)
  • 401k plan
  • Flexible Spending Account (FSA)
  • Unlimited PTO and sick days
  • Remote-work Friendly
  • *Specific perks (benefits) are applicable to regular, full-time employees only (benefits are not applicable to contractors). Benefits are determined by country of residency and are in compliance with local, state, and country regulations.*

    The estimated salary range for this role is $100,000 - $150,000 USD plus equity.

    Individual salary and equity packages are determined based on location, level, relevant education, training, qualifications, and/ or experience.

    Work Location

    • Remote, OR
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