3D Animator (Middle/Senior)

Added
4 days ago
Type
Full time
Salary
Salary not provided

Related skills

maya character animation 3ds max 3d animation rigging

๐Ÿ“‹ Description

  • Create believable, high-quality key-framed animations for real-time and pre-rendered sequences
  • Animate characters and game objects in cartoony, stylized, or realistic styles
  • Rig and skin assets, including complex rigs
  • Collaborate with game designers and programmers to deliver best animation within platform limits
  • Work with production team, Lead Animator, and Lead Artists to meet project milestones and deadlines
  • Help establish art production guidelines and prevent future mistakes

๐ŸŽฏ Requirements

  • Games industry experience with high proficiency in 3ds Max or Maya
  • Advanced knowledge of animation principles, character motion, and physics-based motion
  • Excellent skinning and rigging skills with low to medium polygon counts
  • Strong grasp of human anatomy, proportion, perspective, composition, color, shading, and lighting
  • Good spoken and written English with clear communication
  • Proactive, organized, creative with good eye for detail

๐ŸŽ Benefits

  • Hybrid working model with 2 days working from home every week
  • Well-being events and policies
  • Training packages including internal training and e-learning platforms
  • Opportunities to collaborate with Gameloft worldwide experts
  • Attractive monthly salary plus Tet and performance bonuses
  • Minimum 12 days paid annual leave plus 5 days sick leave, Christmas leave, Birthday leave, CSR leave

๐Ÿšš Relocation support

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