Added
1 day ago
Type
Contract
Salary
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Related skills

animation maya photogrammetry rigging retopology

πŸ“‹ Description

  • Sculpt high-resolution characters from photogrammetry data
  • Create clean game retopology, UVs, and textures
  • Collaborate with outsourcing partners as necessary
  • Build expertise with internal tools and best practices for character rigs
  • Produce animation ROM playblast movies for client asset review
  • QC the character build; fix issues across model, texture, topology, rigging, and rendering

🎯 Requirements

  • 3+ years of experience with Maya
  • Experience with organic modeling
  • Ability to self-manage and meet deadlines while setting a professional and collaborative tone
  • Excellent communication skills, coordinating with multiple departments
  • Willingness to accept direction and refine work until it is right
  • Active, passionate enthusiasm for AAA video games and the tech driving character art

🎁 Benefits

  • Medical, dental, and vision insurance
  • 14 paid holidays per year
  • Paid vacation time (15–25 days per year)
  • Up to 10 paid sick days per year
  • Paid parental and compassionate leave
  • 401(k) plan and Employee Stock Purchase Program
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