3D Character Artist - Disney Speedstorm (Temporary)

Added
7 minutes ago
Type
Contract
Salary
Salary not provided

Related skills

photoshop maya blender unreal engine 3ds max
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๐Ÿ“‹ Description

  • Create high and low-poly 3D characters, character props, vehicles, weapons, and other assets.
  • Sculpt high-quality models in ZBrush and optimize assets for real-time production.
  • Create textures using Substance Painter and integrate assets into the game engine following the project's pipeline.
  • Collaborate closely with the Animation team to ensure clean, animation-ready topology.
  • Produce efficient UV layouts and optimize assets while maintaining high visual quality.
  • Contribute to the artistic quality of the game by following the project's visual direction and technical requirements.

๐ŸŽฏ Requirements

  • 3+ years of experience as a 3D Character Artist in the video games industry.
  • Strong experience creating both high and low-poly character assets.
  • Excellent knowledge of ZBrush for digital sculpting.
  • Proficiency with Substance Painter and Photoshop.
  • Strong experience with at least one major 3D package (3ds Max, Maya, or Blender), with working knowledge of the others.
  • Solid understanding of anatomy, topology, UV mapping, and real-time asset creation pipelines.

๐ŸŽ Benefits

  • Private medical health insurance
  • Flexible compensation with Ticket Restaurant Card
  • Free language courses
  • Learning bootcamps and platforms (such as O'Reilly and GDC Vault)
  • Birthday day off + option to work a shortened schedule on three days
  • Flexible work-from-home hybrid model
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