3D Character Artist (Middle/Senior)

Added
3 days ago
Type
Full time
Salary
Salary not provided

Related skills

photoshop unity maya blender 3ds max
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๐Ÿ“‹ Description

  • Create high-quality 3D assets: Model and texture characters and objects in realistic or stylized
  • Optimize assets for games: Produce high- and low-poly models, handle UV mapping and texture
  • Ensure quality and implementation: Check that assets meet artistic and technical standards
  • Collaborate with the team: Work closely with the 3D Artist Supervisor, Producer, and Art Team to
  • Contribute to team development: Share ideas, suggest quality and workflow improvements, and provide

๐ŸŽฏ Requirements

  • Games industry experience as a 3D Character Artist.
  • Strong understanding of human anatomy, proportions, perspective, composition, color, shading, and
  • Excellent 3D modeling and texturing skills across realistic and stylized art styles.
  • Ability to create and optimize high-poly and low-poly models for real-time rendering and
  • Strong UV mapping skills and the ability to create detailed, high-quality texture maps.
  • Proficiency in relevant 3D tools, including 3ds Max, Maya or Blender, ZBrush, Photoshop, and

๐ŸŽ Benefits

  • A hybrid working model with 2 days working from home every week.
  • A range of well-being events and policies to support employees physically, mentally, and
  • Various training packages, including internal training, training sponsorship, and e-learning
  • Opportunities to collaborate and train with Gameloft worldwide experts and develop yourself.
  • An attractive monthly salary alongside Tet and other performance bonuses.
  • Minimum 12 days of paid annual leave, plus 5 days of paid sick leave, Christmas leave, Birthday
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