3D Environment Artist (Middle/Senior)

Added
1 hour ago
Type
Full time
Salary
Salary not provided

Related skills

photoshop unity maya unreal engine 3ds max

๐Ÿ“‹ Description

  • Create immersive 3D environments: Model and texture terrain, architecture, props, and landmarks
  • Build and optimize assets: Create high-poly and low-poly models, develop PBR assets and textures
  • Support visual quality: Help define material and lighting properties for environment shaders
  • Own your work and solve problems: Identify and resolve modeling, texturing, and workflow issues
  • Collaborate and improve workflows: Work closely with the Art Lead, Design, and other team members

๐ŸŽฏ Requirements

  • Professional experience as a 3D Environment Artist in the video game industry.
  • Strong modeling and texturing skills using 3ds Max or Maya, and Photoshop.
  • Experience creating game environments and textures for mobile and/or console games.
  • Ability to model both organic and hard-surface assets in high-poly and low-poly.
  • Strong understanding of PBR asset creation and PBR lighting workflows.
  • Good sense of composition, color, lighting, and visual detail.

๐ŸŽ Benefits

  • A hybrid working model with 2 days working from home every week.
  • A range of well-being events and policies to support employees physically, mentally, and
  • Various training packages, including internal training, training sponsorship, and e-learning
  • Opportunities to collaborate and train with Gameloft worldwide experts and develop yourself.
  • An attractive monthly salary alongside Tet and other performance bonuses.
  • Minimum 12 days of paid annual leave, plus 5 days of paid sick leave, Christmas leave, Birthday

๐Ÿšš Relocation support

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