Added
2 days ago
Type
Full time
Salary
Salary not provided

Related skills

photoshop 3d modeling texturing maya blender

πŸ“‹ Description

  • Deliver low poly 3D models for characters, environment and props
  • Deliver high poly sculpture with high-quality respecting the art brief, instructions and received
  • Handle all 3D production steps including modeling, map baking (UV, Normal, Specular...), texturing
  • Correctly get and update the tasks from Jira and provide clear status updates to the team

🎯 Requirements

  • Solid foundation in 3D modeling, texturing, lighting, and rendering optimized for mobile games
  • Proficiency with industry standard 3D software (e.g., Maya, 3ds Max, Blender, ZBrush) and texturing
  • Understanding of mobile performance constraints (poly counts, texture atlasing, and LODs)
  • Strong eye for form, silhouette, color, and visual storytelling in stylized or realistic art styles
  • Collaborative mindset with openness to feedback and cross-discipline teamwork

🎁 Benefits

  • A hybrid working model (5 working days per week – max 3 days WFH)
  • A range of well-being events and policies to support employees (leave scheme, medical check-up
  • An attractive salary package with the full salary for the probation period
  • Monthly lunch allowance and home office support
  • Yearly salary review & bonuses
  • Minimum 12 days of paid annual leave, plus 5 days of paid sick leave, Christmas leave, Birthday

🚚 Relocation support

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