3D Generalist Artist

Added
2 days ago
Type
Full time
Salary
Salary not provided

Related skills

lighting 3d modeling texturing maya blender

πŸ“‹ Description

  • Create polished, technically compliant 3D and VFX content with minimal supervision.
  • Work across modeling, UV mapping, texturing, optimization, and in-engine integration, while
  • Create low-poly 3D concepts for characters, environments, and props.
  • Produce high-quality high-poly assets that align with the art brief, project guidelines, and
  • Manage the full 3D production pipeline, including modeling, UV unwrapping, map baking (normal
  • Create real-time visual effects using a range of techniques, including particle systems, animated

🎯 Requirements

  • Solid foundation in 3D modeling, texturing, lighting, and rendering optimized for mobile games.
  • Proficiency with industry-standard 3D software (e.g., Maya, 3ds Max, Blender, ZBrush) and texturing
  • Understanding of mobile performance constraints (poly counts, texture atlasing, and LODs).
  • Well-developed eye for form, silhouette, color, and visual storytelling in stylized or realistic
  • Collaborative mindset with openness to feedback and cross-discipline teamwork.
  • Take constructive critique positively.

🎁 Benefits

  • A hybrid working model (5 working days per week – max 3 days WFH)
  • A range of well-being events and policies to support employees (leave scheme, medical check-up
  • An attractive salary package with the full salary for the probation period
  • Monthly lunch allowance and home office support
  • Yearly salary review & bonuses
  • Minimum 12 days of paid annual leave, plus 5 days of paid sick leave, Christmas leave, Birthday

🚚 Relocation support

πŸ›ƒ Visa sponsorship

Share job

Meet JobCopilot: Your Personal AI Job Hunter

Automatically Apply to Design Jobs. Just set your preferences and Job Copilot will do the rest β€” finding, filtering, and applying while you focus on what matters.

Related Design Jobs

See more Design jobs β†’