BC, Senior Hard Surface Model/Texture/Look Dev Artist

Added
2 hours ago
Type
Contract
Salary
Salary not provided

Related skills

maya v-ray houdini substance painter zbrush
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πŸ“‹ Description

  • Create, refine, deliver high-quality digital assets for production pipelines.
  • Build high-res hard surface models for environments, vehicles, props.
  • Retopologize, clean, and optimize assets for production workflows.
  • Create UV layouts, textures, and look development for realism.
  • Collaborate with asset, CG, and VFX teams across production.
  • Follow pipeline standards; anticipate tech/creative challenges.

🎯 Requirements

  • Professional experience in film/TV VFX production.
  • Strong portfolio or demo reel with wireframes, UVs, textures, assets.
  • Advanced experience creating high-resolution hard surface models.
  • Proficiency with Maya and ZBrush or Mari.
  • Strong retopology and UV mapping skills.
  • Look development and physically based texturing workflows.

🎁 Benefits

  • Hourly compensation range of $45 - $65 per hour.
  • Remote contract-based work opportunity.
  • Work on high-profile film, television, and visual effects projects.
  • Collaborative environment with experienced artists and professionals.
  • Exposure to innovative technologies, workflows, and production techniques.
  • Culture that values creativity, curiosity, and work-life balance; grow your skill set.
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