Chef d'équipe, artiste éclairagiste / Lead Lighting Artist

Added
6 hours ago
Type
Full time
Salary
Salary not provided

Related skills

lighting maya real-time unreal engine textures

📋 Description

  • Lead and mentor a team of lighting artists, fostering collaboration and growth.
  • Define and implement lighting schemes aligned with artistic goals.
  • Create lighting for scenes, levels, and cinematics based on references.
  • Drive storytelling via lighting, color, mood to enhance player experiences.
  • Establish lighting standards and workflows for efficient content creation.
  • Ensure on-time delivery with high quality and sustainable workflows.

🎯 Requirements

  • Strong portfolio with AAA-quality lighting across environments.
  • 7+ years in console/PC game development, including 5+ years with Unreal Engine.
  • Prior leadership or team management experience.
  • Deep understanding and hands-on experience with lighting in real-time game engines, CGI, or VFX productions.
  • Advanced knowledge of physically based rendering workflows and modern lighting techniques.
  • Experience creating lighting assets: textures, HDR maps, IES, materials.

🎁 Benefits

  • Fully employer-paid health and dental coverage.
  • RRSP matching 4%, fully vested from the first day.
  • Paid winter holiday week off.
  • 20 vacation days and 5 paid sick days.
  • Access to virtual health and mental wellness sessions for employees and dependents.
  • Opportunities for personal and professional development in a global environment.
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