Client Platform Engineer - Web/Mobile

Added
6 days ago
Type
Full time
Salary
Salary not provided

Related skills

javascript java kotlin swift godot
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πŸ“‹ Description

  • Own delivery of Level's games on specialty platform(s) end to end, including build, packaging
  • Design and maintain the shared platform abstraction layer isolating game code from platform
  • Handle suspend and resume, backgrounding, orientation and window changes, permissions
  • Build device capability detection, automatic quality settings, scalability tiers, and graceful
  • Use platform-native profiling tools to identify and fix CPU, GPU, memory, load-time, and battery
  • Write and maintain native plugins and bindings (e.g., GDExtension, JNI, Swift/Objective-C

🎯 Requirements

  • 5+ years of professional software engineering experience with shipped production software on iOS
  • Deep expertise in CPU, GPU, memory, and thermal characteristics of a specialty platform and
  • Strong C++ or C# skills plus fluency in native languages such as Swift, Objective-C, Kotlin, Java
  • Hands-on ownership of platform build, packaging, signing, and release, including store submission
  • Experience with application lifecycle and system services including windowing, input, file system
  • Proficiency with platform profiling and debugging tools such as Xcode Instruments, Android Studio
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