Added
8 days ago
Type
Contract
Salary
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animation character animation autodesk maya creature animation game cinematics
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πŸ“‹ Description

  • Collaborate with animators and cross-functional art, design, and engineering teams to develop
  • Translate storyboards and creative direction into polished animation when provided
  • Create strong poses and compelling visual frames that communicate character personality and support
  • Animate a diverse range of characters and creatures, including bipedal and quadrupedal designs
  • Present work to team members and leads, actively seek feedback, and incorporate revisions to
  • Own assigned animation deliverables while managing priorities, milestones, deadlines, and

🎯 Requirements

  • 5+ years of professional animation experience using Autodesk Maya
  • Demonstrated ability to consistently produce high-quality animation while matching an established
  • Strong understanding of body mechanics and character movement
  • Excellent eye for performance, timing, weight, and physicality
  • Professional experience animating creatures, including both bipedal and quadrupedal characters
  • Strong creative problem-solving skills and the ability to develop solutions beyond conventional

🎁 Benefits

  • Base salary of $86,000–$106,000 USD annually for specified high-cost metropolitan areas including
  • Base salary of $75,000–$93,000 USD annually for locations including Austin, Denver, Nashville
  • Base salary of $63,000–$79,000 USD annually for all other U.S. locations
  • Compensation within the applicable range is determined based on experience, qualifications, and
  • Medical, dental, and vision insurance for eligible U.S.-based full-time project hires
  • Paid time off
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