[Dungeons & Dragons PC-Console] Responsable des effets visuels - Lead VFX

Added
2 minutes ago
Type
Full time
Salary
Salary not provided

Related skills

unity maya blender houdini shader graph
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๐Ÿ“‹ Description

  • Define and drive visual effects strategy for a major cross-platform title.
  • Lead a lean local team and collaborate with the Senior VFX Artist.
  • Manage external VFX studios; create briefs and technical docs.
  • Own the VFX roadmap via Jira or Basecamp; track milestones and feedback.
  • Prototype new hero abilities to validate gameplay timing.
  • Optimize performance and ensure Unity visuals across platforms.

๐ŸŽฏ Requirements

  • Mastery of VFX Graph and Shuriken.
  • Shader Graph for custom stylized effects.
  • Real-time constraints: draw calls and memory management for PC, consoles, mobile.
  • Proficiency in Maya, Blender, or 3ds Max for VFX assets.
  • Stylized portfolio and passion for D&D fantasy.
  • Animation principles: timing, weight, secondary motion.

๐ŸŽ Benefits

  • Flexible schedule.
  • Friday afternoon off all year.
  • 3 weeks vacation plus mobile days.
  • Group RRSP with employer contributions.
  • Comprehensive group insurance.
  • Free 24/7 access to a virtual medical clinic.
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