Added
10 days ago
Type
Full time
Salary
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ai tools motion capture unreal engine 5 sequencer control rig

๐Ÿ“‹ Description

  • Own the vision, quality, and execution of first-person animation systems throughout the game's
  • Create high-quality first-person animations for weapons, hands, character locomotion, abilities
  • Collaborate with Gameplay Design and Engineering to ensure animations enhance responsiveness
  • Develop and maintain Unreal Engine 5 animation systems, including Animation Blueprints, State
  • Design and refine procedural, layered, and runtime animation solutions that improve gameplay feel
  • Build, maintain, and optimize animation pipelines, production workflows, and implementation

๐ŸŽฏ Requirements

  • At least 7 years of professional animation experience, including shipped AAA or AA first-person
  • Expert-level knowledge of first-person animation, including weapons, hands, locomotion
  • A strong understanding of FPS gameplay feel, responsiveness, timing, and player feedback, with the
  • Extensive hands-on experience with Unreal Engine 5 animation systems, including Animation
  • Excellent animation fundamentals, including timing, weight, posing, anticipation, movement clarity
  • Proven experience rigging and preparing first-person assets for production, along with a solid

๐ŸŽ Benefits

  • Competitive salary: Annual base salary of $155,000โ€“$170,000 USD, depending on experience, skills
  • Comprehensive healthcare: Medical, dental, and vision insurance.
  • Retirement benefits: Access to a 401(k) plan.
  • Flexible paid time off: A flexible PTO policy that supports work-life balance.
  • Remote-first work environment: Work remotely from anywhere in Canada or the United States.
  • Creative and technical ownership: Shape the first-person animation vision, establish core systems
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