Game Developer - Voxel-Based Engine (Java)

Added
1 hour ago
Type
Full time
Salary
Salary not provided

Related skills

java blender rendering voxel
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๐Ÿ“‹ Description

  • Build and evolve a voxel-based game engine, shaping core architecture and gameplay tech.
  • Implement rendering systems for Minecraft-style voxel environments and visuals.
  • Work with spatial data, world generation, and voxel environments to enhance engine.
  • Optimize memory, performance, and resource usage for efficiency.
  • Prototype future features including AI and external API integrations.
  • Collaborate with a distributed team while managing tasks independently.

๐ŸŽฏ Requirements

  • Strong CS foundation: data structures, algorithms, memory, software architecture.
  • Proficiency in Java or ability to learn quickly in JVM environment.
  • Understanding of pointers, memory concepts, and low-level programming.
  • Experience with or interest in custom game engines, voxel systems, and low-level graphics.
  • Familiarity with rendering pipelines, graphics concepts, and real-time visualization techniques.
  • Ability to work independently in remote environments while collaborating with distributed teams.

๐ŸŽ Benefits

  • Fully remote opportunity with flexibility and independence.
  • Competitive compensation package.
  • Work on technically challenging and innovative game projects.
  • Direct influence over core engine architecture, systems, and development tools.
  • Collaborate with talented teams on cutting-edge technology.
  • Grow expertise in graphics programming, engine development, and advanced game systems.
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