Game Developer - Voxel-Based Engine (Java)

Added
6 minutes ago
Type
Full time
Salary
Salary not provided

Related skills

java graphics blender rendering voxel

๐Ÿ“‹ Description

  • Develop and enhance voxel engine systems and core architecture.
  • Implement rendering and graphics features for voxel environments.
  • Work with world generation, spatial data structures, and voxel environments.
  • Optimize memory usage, performance, and resource management.
  • Integrate assets (2D/3D, Blender) into the engine pipeline.
  • Build and maintain internal tools for asset management and testing.

๐ŸŽฏ Requirements

  • Strong CS foundation in data structures, algorithms, memory management, and software architecture.
  • Proficiency in Java or willingness to learn Java in a JVM environment.
  • Understanding of memory concepts and low-level programming principles.
  • Experience with or interest in custom-built game engines, voxel-based systems, and low-level graphics.
  • Familiarity with rendering pipelines, graphics concepts, and real-time visualization.
  • Strong problem-solving, proactive experimentation, and readiness to tackle technical challenges.

๐ŸŽ Benefits

  • Fully remote working opportunity with flexibility and independence.
  • Competitive compensation package.
  • Opportunity to work on technically challenging and innovative game development projects.
  • Direct influence over core engine architecture, systems, and development tools.
  • Collaboration with talented teams on cutting-edge technology.
  • Growth opportunity in graphics programming, engine development, and advanced game systems.
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