Game Developer - Voxel-Based Engine (Java)

Added
1 hour ago
Type
Full time
Salary
Salary not provided

Related skills

java graphics rendering memory management game engine
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๐Ÿ“‹ Description

  • Develop and enhance voxel-based game engine systems and core architecture.
  • Implement rendering and graphics for voxel environments.
  • Work with spatial data structures and world generation to improve engine capabilities.
  • Optimize memory usage, performance, and resource management.
  • Implement ray casting and ray tracing where applicable.
  • Integrate 2D/2.5D/3D assets (Blender) into engine pipeline.

๐ŸŽฏ Requirements

  • Strong CS foundation: data structures, algorithms, memory management, software architecture.
  • Proficiency in Java or ability to learn Java in a JVM environment.
  • Understanding of pointers, references, memory concepts, and low-level programming.
  • Experience with custom game engines, voxel systems, and low-level graphics.
  • Familiarity with rendering pipelines and real-time graphics concepts.
  • Ability to work independently in a remote environment while collaborating with distributed teams.

๐ŸŽ Benefits

  • Fully remote working opportunity with flexibility and independence.
  • Competitive compensation package.
  • Work on technically challenging and innovative game development projects.
  • Direct influence over core engine architecture, systems, and development tools.
  • Collaboration with talented teams on cutting-edge technology.
  • Opportunity to grow expertise in graphics programming, engine development, and advanced game systems.
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