Game Developer - Voxel-Based Engine (Java)

Added
1 hour ago
Type
Full time
Salary
Salary not provided

Related skills

java ai blender rendering assets
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๐Ÿ“‹ Description

  • Develop and enhance systems within a voxel-based game engine and core gameplay tech.
  • Implement rendering systems and graphics for Minecraft-style voxel environments.
  • Work with spatial data structures, world generation, and voxel environments to improve engine.
  • Optimize memory, performance, and resource management for efficiency.
  • Implement ray casting, ray tracing, and related graphics techniques where applicable.
  • Integrate 2D/2.5D/3D assets (e.g., Blender) into the engine pipeline.

๐ŸŽฏ Requirements

  • Strong CS foundation: data structures, algorithms, memory management, architecture.
  • Proficiency in Java or ability to learn Java quickly in a JVM environment.
  • Understanding of pointers, references, memory concepts, and low-level programming.
  • Experience with custom game engines, voxel systems, and low-level graphics.
  • Familiarity with rendering pipelines, graphics concepts, and real-time visualization.
  • Strong problem-solving and proactive experimentation.

๐ŸŽ Benefits

  • Fully remote working opportunity with flexibility and independence.
  • Competitive compensation package.
  • Opportunity to work on technically challenging, innovative game projects.
  • Direct influence over core engine architecture, systems, and development tools.
  • Collaboration with talented teams working on cutting-edge technology.
  • Growth in graphics programming, engine development, and advanced game systems.
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