Game Developer - Voxel-Based Engine (Java)

Added
1 hour ago
Type
Full time
Salary
Salary not provided

Related skills

java blender rendering voxel
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๐Ÿ“‹ Description

  • Develop and enhance systems within a voxel-based game engine.
  • Implement rendering for Minecraft-style voxel environments.
  • Work with world generation and voxel-based environments.
  • Optimize memory usage, performance, and resource management.
  • Implement ray casting and ray tracing where applicable.
  • Integrate 2D/3D assets (e.g., Blender) into the engine pipeline.

๐ŸŽฏ Requirements

  • Strong foundation in CS principles, including data structures and algorithms.
  • Proficiency in Java or ability to learn quickly in a JVM environment.
  • Understanding of pointers, memory concepts, and low-level programming.
  • Experience with custom-built game engines, voxel-based systems, and low-level graphics.
  • Familiarity with rendering pipelines and real-time visualization.
  • Strong problem-solving with proactive experimentation and iteration.

๐ŸŽ Benefits

  • Fully remote working opportunity with flexibility and independence.
  • Competitive compensation package.
  • Opportunity to work on technically challenging game development projects.
  • Direct influence over core engine architecture, systems, and tools.
  • Collaboration with talented teams on cutting-edge technology.
  • Grow your expertise in graphics programming and engine development.
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