Game Developer - Voxel-Based Engine (Java)

Added
1 hour ago
Type
Full time
Salary
Salary not provided

Related skills

java blender rendering voxel
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๐Ÿ“‹ Description

  • Develop and enhance a voxel-based game engine core
  • Implement rendering, voxel environments, and visuals
  • Work with world generation and spatial data structures
  • Optimize memory, performance, and resource management
  • Implement ray casting, ray tracing, and graphics tech
  • Integrate 2D/3D assets (e.g., Blender) into the pipeline

๐ŸŽฏ Requirements

  • Strong CS foundations: data structures, algorithms, memory, software architecture
  • Proficiency in Java or ability to quickly learn Java on the JVM
  • Understanding of pointers, memory concepts, and low-level programming
  • Experience with or interest in custom game engines, voxel systems, and low-level graphics
  • Familiarity with rendering pipelines and real-time visualization
  • Self-motivated and able to work remotely with distributed teams

๐ŸŽ Benefits

  • Fully remote with flexibility and independence
  • Competitive compensation package
  • Work on challenging, innovative game projects
  • Influence over core engine architecture and tools
  • Collaborate with cutting-edge teams
  • Grow expertise in graphics, engine development, and advanced systems
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