Game Developer - Voxel-Based Engine (Java)

Added
1 hour ago
Type
Full time
Salary
Salary not provided

Related skills

java graphics ray tracing world generation voxel
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๐Ÿ“‹ Description

  • Develop and enhance systems in a voxel-based game engine.
  • Implement rendering systems for voxel environments.
  • Work with spatial data structures and world generation.
  • Optimize memory, performance, and resources.
  • Implement ray casting and ray tracing.
  • Integrate 2D/3D assets (e.g., Blender) into the engine.

๐ŸŽฏ Requirements

  • Strong CS foundation: data structures, algorithms, memory management.
  • Proficiency in Java or ability to learn Java quickly.
  • Understanding pointers, references, and low-level concepts.
  • Experience with custom game engines, voxel systems, and low-level graphics.
  • Familiarity with rendering pipelines and real-time graphics.
  • Strong problem-solving and proactive experimentation.

๐ŸŽ Benefits

  • Fully remote opportunity with flexibility and independence.
  • Competitive compensation package.
  • Challenging and innovative game development projects.
  • Direct influence over core engine architecture, systems, and tools.
  • Collaboration with talented teams on cutting-edge technology.
  • Grow expertise in graphics, engine development, and advanced game systems.
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