Game Developer - Voxel-Based Engine (Java)

Added
1 hour ago
Type
Full time
Salary
Salary not provided

Related skills

java blender rendering ray tracing engine
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๐Ÿ“‹ Description

  • Develop and enhance systems in a voxel-based game engine.
  • Implement rendering systems for Minecraft-style voxel environments.
  • Work with spatial data structures, world generation, voxel environments.
  • Optimize memory, performance, and resource management.
  • Implement ray casting and ray tracing where applicable.
  • Integrate 2D/3D assets (Blender) into the engine.

๐ŸŽฏ Requirements

  • Strong CS foundation: data structures, algorithms, memory management, and software architecture.
  • Proficiency in Java or ability to quickly learn Java in a JVM environment.
  • Understanding of pointers, references, and memory concepts in low-level coding.
  • Experience with or interest in custom-built game engines, voxel-based systems, and low-level graphics programming.
  • Familiarity with rendering pipelines, graphics concepts, and real-time visualization.
  • Strong problem-solving with proactive experimentation and iteration.

๐ŸŽ Benefits

  • Fully remote working opportunity.
  • Competitive compensation package.
  • Work on challenging and innovative game development projects.
  • Direct influence over core engine architecture, systems, and development tools.
  • Collaboration with talented teams on cutting-edge technology.
  • Opportunity to grow expertise in graphics programming, engine development, and advanced game systems.
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