Game Developer - Voxel-Based Engine (Java)

Added
1 hour ago
Type
Full time
Salary
Salary not provided

Related skills

java graphics blender rendering voxel
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πŸ“‹ Description

  • Develop and enhance systems within a custom voxel-based game engine.
  • Implement rendering systems and graphical features for voxel environments.
  • Work with spatial data structures, world generation, and voxel environments.
  • Optimize memory usage, performance, and resource management.
  • Implement ray casting, ray tracing, and related graphical techniques where applicable.
  • Integrate 2D/2.5D/3D assets (Blender) into the engine pipeline.

🎯 Requirements

  • Strong CS foundation in data structures, algorithms, memory management, and software architecture.
  • Proficiency in Java or willingness to learn Java in a JVM environment.
  • Understanding of pointers, references, memory concepts, and low-level programming.
  • Experience with or interest in custom game engines, voxel systems, and low-level graphics.
  • Familiarity with rendering pipelines, graphics concepts, and real-time visualization.
  • Ability to work independently in a remote environment while collaborating with distributed teams.

🎁 Benefits

  • Fully remote working opportunity.
  • Competitive compensation package.
  • Opportunity to work on challenging and innovative game development projects.
  • Direct influence over core engine architecture, systems, and development tools.
  • Collaboration with talented teams working on cutting-edge technology.
  • Creative environment that encourages experimentation, ownership, and technical excellence.
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