Game Developer - Voxel-Based Engine (Java)

Added
1 hour ago
Type
Full time
Salary
Salary not provided

Related skills

java graphics blender tooling rendering
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๐Ÿ“‹ Description

  • Develop and enhance a voxel-based game engine's core architecture.
  • Implement rendering for Minecraft-style voxel environments.
  • Work with spatial data, world generation, and voxel systems.
  • Optimize memory, performance, and resource management.
  • Implement ray casting, ray tracing, and related techniques.
  • Integrate 2D/3D assets (e.g., Blender) into the pipeline.

๐ŸŽฏ Requirements

  • Strong CS foundation: data structures, algorithms, memory management.
  • Proficiency in Java or ability to learn Java in JVM environment.
  • Understanding of pointers, references, memory concepts, low-level programming.
  • Experience with or interest in custom game engines, voxel systems, and low-level graphics.
  • Familiar with rendering pipelines, graphics concepts, real-time visualization.
  • Strong problem-solving, proactive experimentation and iteration.

๐ŸŽ Benefits

  • Fully remote working opportunity with flexibility.
  • Competitive compensation.
  • Work on challenging, innovative game projects.
  • Influence core engine architecture and tooling.
  • Collaborate with talented teams on cutting-edge tech.
  • Grow expertise in graphics, engine development, and advanced systems.
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