Game Developer - Voxel-Based Engine (Java)

Added
1 hour ago
Type
Full time
Salary
Salary not provided

Related skills

java graphics blender rendering voxel
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๐Ÿ“‹ Description

  • Develop and enhance systems in a voxel-based game engine
  • Implement renderer features for Minecraft-style voxel environments
  • Work with world generation and spatial data structures
  • Optimize memory usage and engine performance
  • Build internal tools for assets, loading, builds, packaging, and testing
  • Collaborate with a remote team and shape technical solutions

๐ŸŽฏ Requirements

  • Strong CS foundation in data structures, algorithms, memory management, and software architecture
  • Proficiency in Java or willingness to learn Java within a JVM-based environment
  • Understanding of pointers, memory concepts, and low-level programming
  • Experience with or interest in custom game engines, voxel systems, and low-level graphics
  • Familiarity with rendering pipelines and real-time visualization techniques
  • Ability to work independently in a remote setting and collaborate with distributed teams

๐ŸŽ Benefits

  • Fully remote opportunity with flexibility and independence
  • Competitive compensation package
  • Opportunity to work on technically challenging and innovative projects
  • Direct influence over core engine architecture, systems, and development tools
  • Collaboration with talented teams working on cutting-edge technology
  • Opportunity to grow expertise in graphics programming and engine development
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