Game Developer - Voxel-Based Engine (Java)

Added
1 hour ago
Type
Full time
Salary
Salary not provided

Related skills

java blender rendering voxel
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๐Ÿ“‹ Description

  • Develop and enhance systems within a voxel-based game engine.
  • Implement rendering and graphics for Minecraft-style voxel environments.
  • Work with world generation, spatial data, and voxel worlds.
  • Optimize memory usage, performance, and resource management.
  • Implement ray casting and ray tracing where applicable.
  • Integrate 2D/3D assets (e.g., Blender) into the engine pipeline.

๐ŸŽฏ Requirements

  • Strong CS foundation: data structures, algorithms, memory, architecture.
  • Proficiency in Java or ability to learn Java in JVM-based environment.
  • Understanding of pointers, memory concepts, and low-level programming.
  • Experience with custom game engines, voxel systems, and low-level graphics.
  • Familiarity with rendering pipelines and real-time visualization techniques.
  • Ability to work independently in remote, distributed teams.

๐ŸŽ Benefits

  • Fully remote work with flexibility.
  • Competitive compensation.
  • Work on challenging, innovative game projects.
  • Direct influence over core engine architecture and tools.
  • Collaborate with talented teams on cutting-edge tech.
  • Grow in graphics programming and engine development.
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