Game Developer - Voxel-Based Engine (Java)

Added
1 hour ago
Type
Full time
Salary
Salary not provided

Related skills

java blender rendering voxel
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๐Ÿ“‹ Description

  • Develop and enhance systems in a voxel-based game engine.
  • Implement rendering systems for Minecraft-style voxel environments.
  • Work with spatial data structures and world generation to improve engine.
  • Optimize memory usage and performance for efficient engine operation.
  • Implement ray casting and ray tracing where applicable.
  • Build and maintain internal tools for assets, loading, builds, packaging, and testing.

๐ŸŽฏ Requirements

  • Strong foundation in CS principles: data structures, algorithms, memory management, and software architecture.
  • Proficiency in Java or willingness to quickly learn Java within a JVM-based environment.
  • Understanding of pointers, references, memory concepts, and low-level programming principles.
  • Experience with or interest in custom-built game engines, voxel-based systems, and low-level graphics programming.
  • Familiarity with rendering pipelines, graphics concepts, and real-time visualization.
  • Strong problem-solving and proactive experimentation.

๐ŸŽ Benefits

  • Fully remote working opportunity with flexibility and independence.
  • Competitive compensation package.
  • Opportunity to work on challenging and innovative game development projects.
  • Direct influence over core engine architecture, systems, and development tools.
  • Collaboration with talented teams working on cutting-edge technology.
  • Grow your expertise in graphics programming and engine development.
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