Game Developer - Voxel-Based Engine (Java)

Added
1 hour ago
Type
Full time
Salary
Salary not provided

Related skills

java blender rendering ray tracing world generation
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๐Ÿ“‹ Description

  • Develop and enhance a voxel-based game engine core.
  • Implement rendering for Minecraft-style voxel environments.
  • Work with world generation, spatial data, and voxel systems.
  • Optimize memory usage, performance, and resource management.
  • Integrate 2D/3D assets (Blender) into the engine.
  • Build internal tools for asset management, builds, and testing.

๐ŸŽฏ Requirements

  • Strong CS foundation: data structures, algorithms, memory management, software architecture.
  • Proficiency in Java or ability to quickly learn Java in JVM environment.
  • Understanding of pointers, references, memory concepts, and low-level principles.
  • Experience with custom game engines, voxel systems, and low-level graphics.
  • Familiarity with rendering pipelines and real-time graphics techniques.
  • Ability to work independently in a remote environment with distributed teams.

๐ŸŽ Benefits

  • Fully remote working opportunity with flexibility and independence.
  • Competitive compensation package.
  • Work on technically challenging, innovative game projects.
  • Direct influence over core engine architecture and tooling.
  • Collaborate with a talented team on cutting-edge technology.
  • Grow expertise in graphics programming and engine development.
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