Game Developer - Voxel-Based Engine (Java)

Added
3 hours ago
Type
Full time
Salary
Salary not provided

Related skills

java blender rendering voxel

๐Ÿ“‹ Description

  • Develop and enhance systems in a voxel-based game engine.
  • Implement rendering for Minecraft-style voxel environments.
  • Work with world generation, spatial data, and voxel environments.
  • Optimize memory, performance, and resource management.
  • Implement ray casting and ray tracing where applicable.
  • Integrate Blender assets into the engine pipeline.

๐ŸŽฏ Requirements

  • Strong CS foundation including data structures and algorithms.
  • Proficiency in Java or quick learning in a JVM environment.
  • Understanding of memory concepts and low-level programming.
  • Experience with voxel-based engines and low-level graphics.
  • Familiarity with rendering pipelines and real-time visualization.
  • Strong problem-solving and remote collaboration skills.

๐ŸŽ Benefits

  • Fully remote working opportunity.
  • Competitive compensation.
  • Work on technically challenging and innovative projects.
  • Direct influence over core engine architecture and tools.
  • Collaboration with talented teams on cutting-edge tech.
  • Grow in graphics programming and engine development.
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