Game Developer - Voxel-Based Engine (Java)

Added
1 hour ago
Type
Full time
Salary
Salary not provided

Related skills

java blender rendering voxel
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๐Ÿ“‹ Description

  • Develop and enhance systems within a voxel-based game engine.
  • Implement rendering for voxel environments and visuals.
  • Work with world generation and spatial data structures to extend engine capabilities.
  • Optimize memory usage and performance of engine code.
  • Integrate 2D/3D assets (e.g., Blender) into the engine pipeline.
  • Build internal tools for asset management, builds, packaging, and testing.

๐ŸŽฏ Requirements

  • Strong CS foundation: data structures, algorithms, memory management.
  • Proficiency in Java or ability to learn Java in a JVM-based environment.
  • Understanding of pointers, references, memory concepts, and low-level programming.
  • Experience with custom-built game engines, voxel-based systems, and low-level graphics.
  • Familiarity with rendering pipelines and real-time visualization techniques.
  • Ability to work independently in a remote environment while collaborating with distributed teams.

๐ŸŽ Benefits

  • Fully remote working opportunity with flexibility and independence.
  • Competitive compensation package.
  • Opportunity to work on technically challenging and innovative game development projects.
  • Direct influence over core engine architecture, systems, and development tools.
  • Collaboration with talented teams working on cutting-edge technology.
  • Opportunity to grow your expertise in graphics programming, engine development, and advanced game systems.
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