Game Developer - Voxel-Based Engine (Java)

Added
1 hour ago
Type
Full time
Salary
Salary not provided

Related skills

java blender rendering voxel
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๐Ÿ“‹ Description

  • Develop and enhance core voxel-based engine architecture.
  • Implement rendering and graphics for voxel environments.
  • Optimize memory, performance, and resource management.
  • Integrate Blender and other 2D/3D assets into the pipeline.
  • Build internal tools for asset management, builds, testing.
  • Collaborate with a distributed remote team and manage tasks.

๐ŸŽฏ Requirements

  • CS fundamentals: data structures, algorithms, memory management.
  • Proficiency in Java or strong willingness to learn Java.
  • Understanding of pointers and low-level memory concepts.
  • Interest in voxel-based engines and low-level graphics.
  • Familiarity with rendering pipelines and real-time graphics.
  • Self-motivated, able to work remotely with distributed teams.

๐ŸŽ Benefits

  • Fully remote opportunity with flexibility.
  • Competitive compensation package.
  • Work on challenging voxel-based game projects.
  • Influence core engine architecture and tools.
  • Collaborate with teams on cutting-edge tech.
  • Grow expertise in graphics and engine development.
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