Game Developer - Voxel-Based Engine (Java)

Added
1 hour ago
Type
Full time
Salary
Salary not provided

Related skills

java blender rendering voxel ray_casting
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๐Ÿ“‹ Description

  • Develop and enhance systems within a voxel-based game engine.
  • Implement rendering systems for Minecraft-style voxel environments.
  • Work with spatial data structures, world generation, and voxels.
  • Optimize memory usage, performance, and resource management.
  • Implement ray casting and ray tracing as applicable.
  • Integrate 2D/3D assets from Blender into the engine pipeline.

๐ŸŽฏ Requirements

  • Strong CS foundation: data structures, algorithms, memory & software architecture.
  • Proficiency in Java or ability to learn Java quickly in a JVM environment.
  • Understanding of pointers, references, memory concepts, and low-level principles.
  • Experience with custom game engines, voxel systems, and low-level graphics.
  • Familiarity with rendering pipelines, graphics concepts, and real-time visualization.
  • Strong problem-solving and proactive experimentation and iteration.

๐ŸŽ Benefits

  • Fully remote working opportunity with flexibility.
  • Competitive compensation package.
  • Opportunities to work on technically challenging projects.
  • Direct influence over core engine architecture, systems, and tools.
  • Collaboration with talented teams on cutting-edge tech.
  • Grow your expertise in graphics programming and engine development.
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