Game Developer - Voxel-Based Engine (Java)

Added
1 hour ago
Type
Full time
Salary
Salary not provided

Related skills

java graphics rendering voxel
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πŸ“‹ Description

  • Develop and enhance systems within a voxel-based game engine.
  • Implement rendering for Minecraft-style voxel environments.
  • Work with spatial data, world generation, voxel environments.
  • Optimize memory, performance, and resources.
  • Implement ray casting, ray tracing, or related techniques.
  • Integrate 2D/2.5D/3D assets into the engine pipeline.

🎯 Requirements

  • CS fundamentals: data structures, algorithms, memory, architecture.
  • Proficient in Java or quick JVM learner.
  • Understanding pointers, memory concepts, low‑level programming.
  • Experience with or interest in custom game engines and voxel graphics.
  • Familiar with rendering pipelines and real-time visualization.
  • Able to work independently remotely with distributed teams.

🎁 Benefits

  • Fully remote working opportunity with flexibility.
  • Competitive compensation package.
  • Work on challenging and innovative game projects.
  • Direct influence over core engine architecture and tooling.
  • Collaborate with talented teams on cutting-edge tech.
  • Grow expertise in graphics programming and engine development.
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