Senior 3D Artist, Technical

Added
5 hours ago
Type
Full time
Salary
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Related skills

animation maya blender rigging real-time engines

๐Ÿ“‹ Description

  • Partner with engineers to prototype movement and rigging systems
  • Be a subject matter expert on animation and animation tech; user-centered system
  • Evaluate internal workflows to identify critical investments; bring industry best practices
  • Coordinate and review outsourced animation assets; ensure quality control
  • Partner with community engagement and documentation teams to build tutorials and samples
  • Engage with external creators to advise on best practices and surface workflow improvements

๐ŸŽฏ Requirements

  • A Bachelor's degree or proven experience in a related CG field or computer science
  • 5+ years in game industry; worked on multiple platforms (mobile a plus)
  • Ability: envision extensible, efficient avatars production: clothing, hair, skin shading
  • Knowledge: Real-time engines; Maya/Blender; runtime animation; cloth simulation; Unreal Blueprints familiarity
  • Skills: Expertise in human motion, squash and stretch, timing, and secondary motion
  • Technical Toolbelt: Builds rigs and morph targets, skin weighting; uses solvers for hair

๐ŸŽ Benefits

  • Equity compensation
  • Comprehensive benefits package
  • Reasonable accommodations in recruiting
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