Added
37 minutes ago
Type
Full time
Salary
Salary not provided

Related skills

maya blender substance painter rigging zbrush
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πŸ“‹ Description

  • Model and texture realistic sci-fi characters; blend organic and hard-surface elements.
  • Build clean topology for rigging complex joints and moving parts.
  • Set up and groom hair in Unreal Engine 5 for characters.
  • Collaborate with animation and tech animation teams for realistic movements.
  • Work with concept artists to turn ideations into production assets.
  • Shape the character art pipeline, tools, and standards; mentor juniors.

🎯 Requirements

  • Minimum of 6 years of character art experience in video games.
  • Portfolio showing realistic characters with hard-surface integration.
  • Proven experience setting up hair in Unreal Engine 5.
  • Expert in Blender or Maya, ZBrush, Substance Painter, and hard-surface modeling.
  • Proven collaboration with animation/tech animation on rigging-friendly assets.
  • Experience with MetaHuman is a strong plus.
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