Added
4 days ago
Type
Full time
Salary
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Related skills

unity maya hlsl compute shaders shader graph

πŸ“‹ Description

  • Develop, maintain, and optimize animation runtime systems in Unity
  • Design and integrate data-oriented animation solutions using ECS/DOTS
  • Research and implement advanced animation technologies
  • Build Unity Editor tools and production utilities
  • Support character rigging and FBX workflows between DCC tools and Unity
  • Profile and optimize animation systems on mobile hardware

🎯 Requirements

  • Strong professional experience with C# and Unity engineering
  • Hands-on experience with ECS/DOTS including Entities, Burst, Jobs, and baking
  • Strong understanding of animation runtimes including state machines and blend trees
  • Practical experience with GPU skinning and deformation using compute shaders or vertex shaders
  • Shader development experience using HLSL and node-based tools like Shader Graph or Amplify
  • Solid understanding of character rigs, skeletons, and FBX pipelines using Maya or Blender

🎁 Benefits

  • Meaningful technical ownership over animation technology on a major Unity3D project
  • Direct collaboration with experienced Animators, Technical Artists, and Engineers
  • Opportunity to work on challenging technical R&D
  • Highly collaborative international team and cross-disciplinary environment
  • Fully remote work
  • Flexible contract options depending on location
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