Senior Artist, Technical (Rigger) - NBA 2K

Added
2 days ago
Type
Full time
Salary
Salary not provided

Related skills

python maya qt perforce facs

πŸ“‹ Description

  • Rig characters, props, clothing; edit rigs for deformation
  • Build math node networks for body/face rigs
  • Implement blendshapes and corrective shapes
  • Produce clean skinweight and blendweight maps
  • Write Python to automate tasks and workflows
  • Diagnose rigging issues across tools and game

🎯 Requirements

  • Autodesk Maya expertise
  • Strong anatomy and deformation understanding
  • Python/PyMel scripting knowledge
  • FACS-based rig familiarity
  • Joint placement and skeleton setup experience
  • Game-optimized character rig creation

🎁 Benefits

  • Collaborative environment with art/engineering teams
  • Documentation, workflows, and pipeline improvements
  • Health, dental, vision, and life insurance options
  • Paid holidays and vacation time; paid sick days
  • Wellness programs and family planning support
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