Senior Character Rigger

Added
4 hours ago
Type
Full time
Salary
Salary not provided

Related skills

unity animation unreal engine character rigging skinning
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πŸ“‹ Description

  • Design, build, and deliver production-ready character and creature rigs in Autodesk Maya
  • Own skeleton setup, skinning, deformation systems, constraints, and corrective solutions
  • Create clean, stable, and animator-friendly control rigs focused on performance and usability
  • Collaborate closely with animators to support expressive and efficient animation workflows
  • Ensure rigs meet real-time engine constraints (Unity / Unreal) with technical teams
  • Debug, iterate, and improve rigs based on animation and runtime feedback

🎯 Requirements

  • Expert-level rigging experience in Autodesk Maya (non-negotiable)
  • 5+ years of professional experience as a character or creature rigger
  • Proven experience shipping real-time 3D projects (AAA games, AR/VR, high-end interactive)
  • Strong understanding of anatomy, deformation, skinning, and corrective techniques
  • Solid grasp of animation fundamentals (timing, weight, staging)
  • Experience with Unity or Unreal pipelines from a rigging perspective
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