Senior Combat Designer (Enemies / Bosses)

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3 minutes ago
Type
Contract
Salary
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๐Ÿ“‹ Description

  • Hands-on implementation work on initial design, prototyping, iteration, balance and polish of AI
  • Directly implements and iterates on Enemy AI and bosses through proprietary internal tools and
  • Works within a cross-disciplinary pod; collaborates directly with Gameplay Programming, Animation
  • Writes and regularly updates clear gameplay system documentation detailing functionality and best
  • Gathers and prioritizes feedback from multiple sources; proactively implements changes and
  • Supports Mission Designers, as needed, through best practices, training, and model encounters; may

๐ŸŽฏ Requirements

  • Five or more years of professional game design experience, with at least one shipped title as a
  • Expertise in the current state of combat design craft across the games industry.
  • Experience in designing, prototyping, implementing, and polishing enemy AI combatants and boss
  • High proficiency with modern game engines, such as Unreal or proprietary engines; proven experience
  • Strong skills in written, verbal, and visual communication across disciplines.
  • Mathematical skills: ability to calculate figures and amounts such as discounts, interest

๐ŸŽ Benefits

  • Medical, dental, and vision benefits (as per summary of benefits).
  • Additional benefits may be available as per SIE's base pay range considerations.
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