Senior Gameplay Engineer

Added
13 days ago
Type
Full time
Salary
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Related skills

ai navigation unreal engine statetree eqs

πŸ“‹ Description

  • Develop combat behavior: target prioritization, weapon/ability use, movement, disengagement
  • Develop humanization: tunable aim, reaction time, and error models across difficulty levels
  • Develop macro behavior: team cohesion, traversal, pacing, events, looting, and progression
  • Extend our utility AI framework: new behaviors, scoring, tuning
  • Keep bot populations performant: throttling, suspension, and LOD
  • Extend bots as automated test clients, from feature tests to match-scale load tests
  • Build bot evaluation tooling: debug visualization and playtest metrics
  • Partner with design to tune behavior through playtests

🎯 Requirements

  • 5+ years of gameplay or game AI engineering on shipped action games
  • Strong C++ and Unreal Engine fluency, including AI controllers, navigation, and EQS
  • Utility AI or comparable decision-making architectures
  • AI in networked multiplayer: client/server authority, prediction, dedicated servers
  • Unreal Engine 5, StateTree, and the Gameplay Ability System
  • Control systems (e.g., PID controllers) and input simulation

🎁 Benefits

  • Health, dental, and vision insurance
  • 14 paid holidays and 15-25 days of vacation
  • Up to 10 paid sick days and parental/compassionate leave
  • Mental health and wellbeing programs
  • Family planning support through Maven
  • Commuter benefits and fitness reimbursements
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