Senior Technical Animator

Added
9 hours ago
Type
Full time
Salary
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Related skills

python maya unreal engine motionbuilder metahuman

πŸ“‹ Description

  • Bridge engineering, animation and art teams with technical precision and creative problem-solving.
  • Shape the character rigging pipeline, build high-quality body and facial rigs for gameplay and
  • Define asset binding and skinning pipeline to support Character Art and Animation teams.
  • Collaborate with animators to meet animation quality and usability needs.
  • Build and maintain rigging pipelines and tools, including FACS-based facial systems.
  • Build and maintain mocap processing pipelines and animation databases.

🎯 Requirements

  • 6+ years as a Technical Animator or Rigging TD in games or related industries.
  • Strong rigging and skinning knowledge for body and facial systems.
  • Solid understanding of human anatomy, deformation, and animation principles.
  • Proficiency in Maya and MotionBuilder.
  • Strong scripting in Python (C++ a plus).
  • Experience integrating character rigs into Unreal Engine.
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